Create Radial Menu Widget
Years:
less than a minute
As a player, I’m a big fan of radial menus when you need quick access to a lot of options. And they’re an especially useful adaptation for consoles where you really need to economize on the number of inputs to map. Unfortunately, UE doesn’t provide templates for them out of the box, so I created my own radial menu widget.
It ended up taking a lot more time than I had hoped because positioning the icons in a circle and activating them based on the vector angle of the mouse cursor to the center of menu required more vector math than I’m accustomed to. But once that was done, I had little trouble hooking up the button outputs to the weapon swap logic to make a menu for quick weapon / tool selection.