Blender Commands

Viewport Navigation Commands

Orbit = Hold Mouse Wheel Click and Drag

Zoom = Scroll Mouse Wheel

Pan = Hold Shift + Mouse Wheel Click and Drag

Fine Zoom = Hold Ctrl + Alt + Left Click and Drag

Snap to Front Orthographic = Numpad 1

Snap to Side Orthographic = Numpad 3

Snap to Top Orthographic = Numpad 7

Look through Active Camera = Numpad 0

Focus Viewport to Selected = Numpad .

Snap 3D Cursor to Scene Origin = Shift + C

Useful Miscellaneous Commands

Command Lookup = Space Bar

Undo Previous Action = Ctrl + Z

Cancel Current Command = Escape or Right Click

Add / Remove from Selection = Shift + Left Click

Select Chain = Ctrl + Left Click

Select Edge / Face Loop = Alt + Left Click

Select All = A

Deselect All = Left Click empty region or Double-tap A

Box Select = Hold Left Click and Drag

Activate Circle Select = C
Model Shading Mode = Z

Affect X axis only = Press X while a command is active

Affect Y axis only = Press Y while a command is active

Affect Z axis only = Press Z while a command is active

Set 3D Cursor location = Shift + S

Fine Value Control = Hold Shift while dragging the mouse to influence a value

Common Modeling Commands

Grab: Moves the selection in 3D space. Works for Vertices, Edges, and Faces

Grab

Rotate: Rotates the selection in 3D space. Works for Vertices, Edges, and Faces

Rotate

Scale: Grows or shrinks the selection in 3D space. Works for Vertices, Edges, and Faces

Scale

Loop Cut: Divides existing geometry into equal segments along a chain of 4-sided faces (known as “quads”). You can scroll the mouse wheel to increase or decrease the number of divisions. Works on unfilled edges.

Loop cut

Extrude: Creates new geometry from selection. Works on vertices, edges, and faces. Note that new geometry is created immediately upon activating this command. Canceling the command will leave behind troublesome duplicate geometry. You must undo the action to prevent the creation of duplicate geometry.

Extrude

Inset Faces: Creates new faces parallel to each edge in the face selection.

Inset faces

Bevel: Splits selected edges into faces. You can scroll the mouse wheel to increase or decrease the number of faces. By default, adding additional faces will make the edges more rounded. You can also bevel a vertex by using the V key

Bevel

Duplicate: Creates a copy of the selection. Works for Vertices, Edges, and Faces. Using this command in Object Mode will duplicate the selected object(s).

Duplicate

Bridge Edge Loops: Automatically fills faces between selected edge loops, while eliminating any troublesome interior faces. For best results, both edge loops should have the same number of edges.

Bridge edge loops

Knife: Cuts new edges into a face. You can snap to the midpoint of an edge by holding shift. Toggling C will allow you to project the cut through the entire mesh based on your viewing angle.

Knife

Join Vertices: Connects selected vertices with edges along the shortest path by cutting across edges and faces. Using this command in Object mode with two or more mesh objects selected will merge the geometry into a single, discontinuous mesh.

Join vertices

Fill: Connects the selection with new geometry. Works for Vertices and Edges. Note that unlike Join, Fill does not cut across existing edges and faces, which can lead to troublesome overlapping geometry. Fill should only be used to fill across empty space.

Fill

Rip Region: Separates all merged contiguous vertices in the selection. Note that vertices are separated immediately upon activating this command. Canceling the command will leave behind troublesome duplicate, non-contiguous geometry. You must undo the action to cancel the vertex separation.

RIP region